THE DEFINITIVE JOURNEY

Every chapter built the next.

Markets taught risk. Scale taught execution. Enterprise systems taught adoption. Participation work became live testing. Today, those chapters converge in intelligent operating systems.

Begin at the beginning
1998—2008MarketsIllustrative context
Owner-supplied Welcome XMANNA stadium photograph2016—2022ParticipationOwner-supplied historical artifact
TodayIntelligenceAI Creates AI · Eve
01A—B

1998—2008

MARKETS

Learn the rhythm of risk, information and timing.

Sholom’s early professional foundation was financial markets: currencies, commodities, alternative investments and international client relationships. The work built a practical view of how information, incentives and timing shape consequential decisions.

The progression began in Prague at Rock Consulting Financial Services—first in sales management, then in international sales—and continued at Hemisphere Global Asset Management in Miami, with capital, risk and cross-border relationships at the center of the work.

Illustrative Prague and international markets context
Illustrative contextual environment · not a historical photograph
02

2008—2011

SCALE

Sales became a system, not just a conversation.

At Truman Foreclosure Assistance, the focus expanded from individual client relationships to recruiting, training and managing an outside-sales organization. It was a chapter in repeatable commercial operations: aligning people, marketing and sales around a real execution model.

125outside sales executives recruited, trained and managed
$15M+sales recorded during the Truman Foreclosure Assistance period
35%+reduction in sales and marketing operating expense recorded for that period

Selected career metrics from a privately reviewed résumé; the résumé itself is not published.

Illustrative network and commercial scale context
Illustrative contextual environment · metrics are displayed as live text
03A—B

2011—2016

ENTERPRISE TECHNOLOGY

Technology earns its place by creating measurable value.

Panaya and VATBox brought Sholom into complex enterprise technology conversations: SaaS, SAP and Oracle environments, international business development and finance automation. The work made adoption concrete—large organizations change only when a system earns trust in day-to-day operations.

Technology became less about software itself and more about removing complexity from real business operations.

View the public professional record
Illustrative international enterprise systems context
Illustrative systems environment · not a Panaya or VATBox event photograph
What if customers chased products instead of products chasing customers?

THE OBSERVATION

People do not want to be advertised to. People like to play, compete and win.

While working in enterprise technology and attending conferences, Sholom noticed a contradiction: companies spent heavily to gain executive attention, while people would voluntarily engage with a small game or a chance to win something useful. Prize-based experiences were proposed and repeated across conferences.

That commercial and behavioral insight—not a claim of sole invention—became a starting point for later gamification work: invite participation first, then create the relationship around it.

TRADITIONAL

BRAND → AD → CUSTOMER

PARTICIPATION

CUSTOMER → GAME → REWARD → BRAND

05

2016—2019

A SHARED IDEA BECOMES NGAGE

Complementary perspectives, put into practice together.

When Sholom met the entrepreneur who became his NGAGE SPORTEK partner, they found they had independently been thinking about related problems in gaming, engagement and advertising. They combined complementary capabilities to test and commercialize the participation thesis.

The story is intentionally co-founder-led: it does not claim that Sholom individually invented later joint intellectual property.

STADIUM LAB / MACCABI

Participation had to work in the real world.

NGAGE tested games, prizes, sponsor engagement and timed interactions in a live professional-basketball environment. The product learned when to start and stop so participation could support—not distract from—the game.

01

The test

Could a sponsor invitation become something fans actively chose to join?

02

The participation

Mobile games and timed interactions brought the audience into the experience.

03

The reward

Prizes, basketballs, signed merchandise and drones gave play a clear reason to matter.

04

The learning

Live usage showed that product timing matters as much as the game itself.

Owner-supplied arena scoreboard showing an NGAGE game test
Live game test · owner-supplied historical photograph
Owner-supplied photograph of a prize winner holding a Parrot AR Drone at an NGAGE event
Reward moment · owner-supplied historical photograph
Live testing footage · muted preview, sound available on request

Private Maccabi letters, payment information and confidential metrics are not published on this site.

FROM TESTING TO INDUSTRY RECOGNITION

Innovation became visible beyond the arena.

Historical NGAGE archive material records a EuroLeague Basketball innovation-recognition period. This public narrative keeps the claim limited to the retained evidence and does not publish a finalist or award designation without its corresponding authoritative public record.

Recognition materials are retained as source evidence; precise award status remains subject to source verification.

Owner-supplied historical archive image referring to NGAGE SPORTEK and the EBTechChallenge
Owner-supplied historical archive artifact · not an independently verified award record

FROM THE ROAD

Take the participation question to the people who live it.

The historical archive includes club, venue, meeting and presentation material from business-development work across professional sports. The site uses only factual visit, meeting, presentation or event captions when a formal partnership is not documented.

FIELD NOTE 01

Visits and presentations are evidence of business-development activity, not automatically a partnership claim.

FIELD NOTE 02

Venue imagery remains separate from official partner announcements and source records.

FIELD NOTE 03

The public Inter Miami CF relationship is documented independently and appears in the next milestone.

Owner-supplied Welcome XMANNA stadium photograph
Owner-supplied venue photograph · no formal partnership is implied by this image
Owner-supplied historical presentation photograph from the NGAGE business-development period
Owner-supplied presentation photograph · business-development context
07

2021—

XMANNA

Turning advertising into participation.

XMANNA expanded the work into gamified advertising, loyalty, social and skill-based gaming, rewards, sports engagement, commerce and interactive experiences. Sports was a natural environment because invested communities already existed.

Digital worlds were one expression of a broader participation-and-commerce thesis—not the whole story and not a claim that every concept launched commercially.

INTERACTIVE EXPERIENCES

The idea becomes clearer when you can see it work.

Three representative historical experiences keep this chapter chronological. The deeper product archive remains in Work and Media, where every item is labeled as built and demonstrated, prototype and test, or concept exploration.

PUBLIC MILESTONE · 2021

XMANNA ×
Inter Miami CF.

Inter Miami CF announced XMANNA as its first-ever jersey sleeve partner and Official Loyalty and Gamification Partner. The official announcement identifies Steve Stein as XMANNA CEO and co-founder.

The relationship is presented accurately: through XMANNA, not as an Inter Miami ownership, employment or current endorsement claim.

XMANNA welcome message displayed at DRV PNK Stadium, home of Inter Miami CF
Owner-supplied stadium photograph from the XMANNA × Inter Miami CF era

FROM DIGITAL WORLDS TO INTELLIGENT SYSTEMS

What comes next is built to coordinate action.

Building participation ecosystems made the operational problem clearer: complex work has to be built, operated, coordinated and communicated without losing accountability. Today’s AI Creates AI chapter carries that question forward with Adam internally and Eve externally.